Program Head

Celia Pearce, c.pearce@northeastern.edu, 617.373.6251, 121 ME

The continuing revolution in digital computing and global communications has produced a rapidly evolving field for artists who create experiences of image and form with computer screens, intelligent devices and new materials; who also invent tools for exploring, creating, and distributing their ideas and works. We offer concentrations in media practices of animation, photography, and video, with more variations yet to be invented by you.

Courses in imaginative and narrative arts, required for professional work in documentary films, game art and promotion, visualization, motion graphics, interactive art, illustration and short animated film, are offered. An intensive studio program, this curriculum seeks to provide you with knowledge, experience and techniques of media arts informed by theory, experimentation and critique. Extensive digital imaging and interactive media editing and production facilities afford you the opportunity to become highly proficient in the current skills and emerging practices necessary for remarkable work. The media arts are evolving and expanding their reach into culture and society in daily life and global experience. The revolutions in 3D printing, embedded devices and robotics are changing the landscape in which the media artist will operate. This degree prepares you to meet the challenges of continuous change with adaptive ingenuity.

This major is offered as BFA in Media Arts without a concentration, BFA in Media Arts with concentration in Animation, BFA in Media Arts with concentration in Photography and BFA in Media Arts with concentration in Video Arts.

Co-op division is ZA.

CAMD Advising strongly recommends that you start the process by meeting with a faculty mentor  in your new major to talk about your interests and goals for the major to make sure it’s the right choice for you.   Once you’re ready to make the change, then it’s time to schedule an appointment with your new Academic Advisor to make the change official and start planning for your next semester and beyond.

Current students are required to refer to their degree audit through myNeu or Northeastern University Undergraduate Catalog for requirements.

Any prerequisites should be taken before registering for 2000 level courses and above.

Requirements Course Descriptions

 

Media Arts general learning outcomes

  • Demonstrate awareness of the foundation and historical methods of digital media and applying research in portfolio development.
  • Analyze and critique artistic media effectively through both verbal and written communication, showing the ability to collaborate with peers and related disciplines.
  • Create a large body of portfolio work representing a wide range of concepts reflecting advanced level of analysis
  • Evaluate current and future trends in the development of digital media by employing skills to disseminate and share information over the medium.
  • Explain and employ a unique personal style that shows significant contribution to the medium.

Animation concentration learning outcomes

  1. Declarative Knowledge
  • Create effective and conceptual directions in ideational development animated films, environmental, character and animated game assets.
  • Use and apply elements and principles of visual art, non-narrative, and other information/language structures in the creation of animation art and time-based media.
  • Collaborate and communicate effectively within teams to create successful animation projects.
  1. Procedural Knowledge
  • Use concepts and processes for the development, coordination, and completion of animation art, including but not limited to storyboarding, flowcharting, and layout for time based and motion media.
  • Research and comprehend the characteristics and capabilities of methods and technologies used in stop motion, traditional animation, 2D Digital, 3D Digital animation and procedural processes for the creation of game art asset.
  1. Contextual Knowledge
  • Apply principles, concepts, tools, techniques, procedures, and technologies sufficient to produce animation art from concept to a finished product that communicates ideas and/or stories to a viewer or to an audience
  • Relate relevant aesthetic and critical theory, cultural forces and contemporary models to the history of the animated art and games
Doug Appleton, AMD’10,

Doug Appleton, AMD’10,

Screen Shot 2015-03-03 at 1.04.27 PM

Herculano Fernandes, AMD’09

John Loren, AMD'09

John Loren, AMD’09

John Loren, AMD'09

John Loren, AMD’09

Randall O'Connor, AMD'09

Randall O’Connor, AMD’09

While some students studying animation may be interested in creating characters and drawing landscapes, senior Stephanos Kittakis is all about composition. In classes, he focuses on the final look of projects, rendering everything and bringing the animation fully to life. For Kittakis, animation provides the perfect blend of the artistic and technical, a major that’s perfect for those looking to tell stories through technology.

Kittakis’ major has provided him with the opportunity to study not only animation but also work for organizations that have shown him the versatility of his degree. In his last year of classes, Kittakis is taking a wide range of classes, from short film, to animation study and a CAPSTONE project in which he is combining live action and animation. For his co-op period, Kittakis was fortunate enough to work at two very different companies at the same time. At Zero-FX, a studio that worked on films such as American Hustle (2013) and The Equalizer (2014), Kittakis was able to work on a variety of projects and create contacts within the industry. While Kittakis explored his film interest at Zero-FX, at his other co-op he had the opportunity to work on a government grant project, which had him making animation projects as part of public outreach on explosive detection.

In his spare time, Kittakis focuses on learning as many software programs as possible to prepare him for any projects that may be thrown his way. He also volunteers as a Teaching Assistant for the Animation Department saying, “I love to see other people’s projects. They give me new ideas and inspire me.” As for the future, Kittakis would love to explore both the film and television industries and work on as many projects as possible. When asked if he had any advice for students interested in animation he said, “You have to see it as more than just a job. It needs to bleed into your hobbies. There’s so much to learn.”

By Connor Doherty