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[email protected] Lecture Series: AI-Supported Game Narratives

Join us for the second [email protected] Lecture featuring Emily Short!

Emily has worked at the intersection of interactive narrative and AI for more than 20 years. This talk draws examples from her work to explore a recurring challenge: identifying the narrative tasks that can be solved with AI techniques. Register to attend by clicking here or on the button at the top of the page and please note that all times are listed in Eastern Standard Time.


About the Speaker


Emily Short works in interactive fiction, narrative design, and conversation modeling, and is currently the Creative Director at Failbetter Games. She also has a PhD in Classical Studies, focusing on the role of the god Hermes in Athenian drama, and writes occasionally on classical reception in video games. She has created over two dozen works of interactive fiction, including the award-winning Galatea, a reworking of the Pygmalion myth; the interactive epistolary story First Draft of the Revolution; and Counterfeit Monkey, a wordplay puzzle game that addresses issues of language and democracy. She is part of the design team behind the interactive fiction creation languages Inform 7 and Versu. Her work has been collected by the Electronic Literature Organization and displayed at the Library of Congress, among other venues. Her practice explores how systems of play can support rewarding forms of highly personal and human storytelling, how conversation actions and social gestures can be made into meaningful game mechanics in place of the mechanics of violence, and how authoring tools can be designed around the requirements of these new forms of art. Her blog can be found at


About the Series:

The¬†[email protected]¬†Lecture Series is an event where Northeastern faculty members invite academic and industry experts to share their knowledge and insights on games with the Northeastern community, the games community in the Greater Boston Area, and beyond.