The Capstone is an advanced-level project course that can be interdisciplinary and requires students to integrate what they have learned through their academic coursework and their experiential learning experience (co-op, research, study abroad, and service).

Capstone 2013-2014

Instructor: Susan Gold

Wizard’s Arena
Team Members: Christopher Baldauf, Nicole Beaudry, Jonathan Lampron, Nelson Man
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The Humans Are Dead
Team Members: Zachary Fand, Christian Germano, Duncan MacLeod, Justin Yang
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Lifelike
Team Members: Robert Beecher, Kiril Geshev, Paul Murray
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Super Robo Task Force
Team Members: Russell Bradley, Sean Elks, Peter Hurlburt, Perron “Gus” Lively, Reed Lockwood, Edmond Poon
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Capstone 2011-2012

Instructors: Brian Sullivan and Terrence Masson

Students: Alexandra Aas, Connie Chan, Stefano Damico, Michelle Gayowski, Alexandra Moran, Amy Schaffer, James Staub

Capstone 2010-2011

Instructors: Brian Sullivan and Terrence Masson

Students: Michael Ariel, Amanda Athanasiou, Richard Beveridge, Adam Cooperman, Ayellet Damary, James Davis, Geoff House, Dave Landry, Kyle Langford, Rachel Mercer, Alexander Simoes, Rachel Sorkin

Capstone 2009-2010

Visualize 37 years of technical research presented at the annual SIGGRAPH Conferences.

Instructors: Isabel Meirelles and Terrence Masson

Students: Michael Ariel, Amanda Athanasiou, Richard Beveridge, Adam Cooperman, Ayellet Damary, James Davis, Geoff House, Dave Landry, Kyle Langford, Rachel Mercer, Alexander Simoes, Rachel Sorkin

 

Capstone 2008-2009

Instructors: Terrence and Dana Masson

This year’s Multimedia Capstone Project consisted of a short animated movie and a companion website. The story behind the movie is a love story about a man, a woman, and a dog. The protagonist, the young man, is an artist, and if he can ever get up the courage, a lover. Until then, he sketches away his time and watches the clock each day, knowing that his beloved will pass below his window. Like clockwork, she does, dog in tow. Viciously protective, cunning, and fluffy, the foil in his desperate attempts to contact her. Students: Iva Sipovik, Robert Gable, Sarah Wohl, Samantha Kanter, David Kavaler, Brian Dixon, Brian Venisky, Herculano Fernandes, Kyle Raffile

Capstone 2007-2008

Students explored narrative, hypertext, and web technologies.

Capstones 2001-2005

Student projects can range from small exercises to complex endeavors that push the edges of the industry.

Dimensional Sinbad

A puzzle/action game developed in the GAME 3150 Game Design Algorithms class Team Members: Kiril Geshev, Xiaoxuan Zhang, Yufan Lu Dimensional Sinbad is a game which encourages the player to switch the scene between 2D and 3D to solve the puzzles and defeat enemies. The goal of the game is to control Sinbad and get to the green block while avoiding the red blocks and any enemies that block Sinbad’s path. Players will find that certain blocks seem to be unreachable when in a 3D perspective; if the player switches to a 2D perspective, there might be some surprises waiting.

Manchuria – The War of Resources

An RTS game developed as a funded project at Northeastern, funded by S.T.A.R. Analytics Team Members: STAR Analytics (Robert MacAuslan, and Joel MacAuslan), Magy Seif El-Nasr, Deniz Ozkaynak, Kristen Halloran, Reza Asadi, Rui Du War of Resources (M:WoR) allows users to play with history and change certain aspects of the Chinese Republic to see how it can affect the outcome of actual historical events. The game mechanics were developed based on the IEMP model, which models social power in terms of ideology, economics, military, and politics. All these powers play a role when managing a nation’s government. M:WoR focuses less on the military aspect of the IEMP model and more on the exploration of the other 3 social powers.

From interactive drama to procedural content generation, our faculty are bringing their knowledge and experience to bear in the classroom.

Research Projects developed by the PLAIT group: