Player perspective is a vital and rudimentary component of the game design. Perspective defines points of view (POV) and what the player as a particular character can both see and interact with. Perspective can greatly affect player agency in making decisions and getting feedback from the game world. However, the change in perspective and character embodiment as a part of the player agency is rarely explored in video games. In the paper, Rim is introduced as an adventure spatial puzzle game in VR which uses the core mechanic of changing perspective as the principal form of player agency.