Program Coordinator

Celia Pearce,, 617.373.6251, 121 ME

Northeastern’s new Bachelors of Fine Art (BFA) in Games emphasizes the creative side of game development. The program includes a wide array of game design, fine art, and critical practice courses, as well as training in the business aspects of running a game studio, such as project management and fundraising.

The focus of the degree is critical analysis and creative, reflective practice in the emerging field of “indie” games, geared towards developing games and playful media for an independent and fine arts context.

Students will complete the program over four years with the option of two summer co-ops. They may also:

  • Choose specific concentrations, such as visual arts
  • Combine the BFA with a minor in another field, such as journalism, computer science or psychology. Note: Only one additional course is required to complete an Entrepreneurship Minor
  • Minor in Games while majoring in another degree
  1. Concept/Expression Outcome: Conceptualize and create expressive and innovative games, playable experiences, and artifacts, developing a personal style via reflective design.
  2. Craft Outcome: Hone craft and technical skills in a broad range of mediums, and justify the appropriate usage of techniques in the service of creating artifacts.
  3. Research Outcome: Gather, organize, and articulate relevant research to inform design and analysis.
  4. Process Outcome: Follow an iterative design process informed by user testing, external and self-critique for producing creative works.
  5. History Outcome: Identify, describe, analyze, and critique a broad array of games and playable experiences and artifacts as aesthetic forms across periods, cultures, and media.
  6. Values/Context Outcome: Analyze the social, political, and cultural theories embedded in games, playable experiences, and artifacts, and articulate ethical reasoning during design and production.
  7. Collaboration Outcome: Plan and manage the organization of people, timelines, tasks, repositories, and finances for multi-person creative projects, and constructively critique others’ work.
  8. Entrepreneurship Outcome: Research new markets and audiences, write and orally present proposals and pitches, including rationale to support project development.