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Game Development and Computer Science, BS

Students will engage in building and developing games and playable media experiences while completing courses in computer science and specialized game technology and design.

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The computer science and game development combined major focuses on the specific skills needed to succeed in the highly competitive game industry. You’ll engage in building and developing games and playable media experiences while completing courses in computer science and specialized game technology and design. Interdisciplinary courses enable you to develop your creative and entrepreneurial abilities as well as create a strong portfolio of game pieces. The CS and Game Development program is focused on the specific skills and intellectual capabilities needed in the highly competitive game industry. As computer scientists, students will be engaged in building and developing games and playable media experiences. This requires courses in computer science with some specialized game technology and design courses. Thus, the degree includes a strong computer science foundation with program design, algorithms, theory, systems, and networks. In addition, game technology courses, such as game programming, building game engines and game AI are introduced so students can learn how to develop game-specific algorithms and systems. As part of this degree, students also engage in developing games with other students from different disciplines such as art and design, thus providing a rich environment for interdisciplinary dialogue and creative content development. These cross disciplinary courses are targeted at development of portfolio game pieces that allows students to be competitive in the game market as well as give them an opportunity to develop their creative and entrepreneurial abilities.

Computer Science learning outcomes

1. Create formal data definitions given an English-language description of a problem, and apply these data definitions to create and verify specific data examples.
2. Apply a series of systematic design recipes to a variety of programming problems, including documentation, template, coding, and testing steps.
3. Utilize a class-based (object-oriented) language to solve a variety of computing problems.
4. Verbally articulate the benefits and drawbacks of solving different problems using programming paradigms.
5. Write mid-sized programs using concepts (e.g., objects, classes, messages, methods, interfaces, encapsulation, polymorphism, and inheritance) of object-oriented programming.
6. Create and maintain applications using the Java programming language.
7. Create a software system by coordinating in small-scale teams, involving division of functionality, creation of interfaces, and integration and testing of software modules.
8. Develop programs using a systematic design process involving specification, design, documentation, implementation, testing, and maintenance.

Game Development learning outcomes

1. Concept/Expression Outcome: Conceptualize and create expressive and innovative games, playable experiences, and artifacts, developing a personal style via reflective design.
2. Craft Outcome: Hone craft and technical skills in a broad range of mediums, and justify the appropriate usage of techniques in the service of creating artifacts.
3. Research Outcome: Gather, organize, and articulate relevant research to inform design and analysis.
4. Process Outcome: Follow an iterative design process informed by user testing, external and self-critique for producing creative works.
5. Values/Context Outcome: Analyze the social, political, and cultural theories embedded in games, playable experiences, and artifacts, and articulate ethical reasoning during design and production.
6. Collaboration Outcome: Plan and manage the organization of people, timelines, tasks, repositories, and finances for multi-person creative projects, and constructively critique others’ work.

View University Course Catalog

Interests of Game Development and Computer Science, BS Students

  • Activist Games
  • Alternate Reality Games
  • Animation
  • Animé
  • Artgames
  • Augmented Reality
  • Board Games
  • coding
  • computer science
  • Game Criticism
  • Game Research
  • Imaginary Worlds
  • Immersive Theater/Performance
  • Interaction/Interface Design
  • Live Action Roleplaying
  • Machinima
  • Pervasive Games
  • Serious Games
  • Social Justice Games
  • social media
  • technology
  • Transmedia

Resources for Current Students

Course Catalog

Visit the Registrar website for a course catalog and information on university core requirements.

View University Course Catalog

Program Coordinators:

Brandon Sichling

Assistant Teaching Professor

Department Chair:

Jason Donati

Acting Department Chair, Full Teaching Professor


Nhora Delgado

Administrative Assistant

Zohreh Firouzabadian

Academic Manager

Academic Advisors:

Greg Zuch

Academic Advisor

Jocelyn Faber

Academic Advisor

Co-op Advisors:

Kellianne Murphy

Senior Faculty Member

Michelle Hagopian

Associate Co-op Coordinator

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