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 Games, BFA

Focusing on the creative side of game development, the BFA in Games aims to transform students into critical makers with the ability to create high-quality, innovative, and expressive games, playful experiences, and artifacts across a broad array of media and contexts.

  • Academics
  • Experiences
  • Interests

The BFA in games seeks to give students the skills to communicate ideas and emotions through interactive media. The focus of the BFA degree is to explore games as an aesthetic and expressive form through critical analysis and creative, reflective practice. To reflect emerging trends in the video game industry, including broader platforms and audiences and more distribution channels, students will be oriented toward developing games and playful media in an independent creative context, preparing graduates to become leaders within a growing segment of the game industry. Curriculum is geared to cultivating the students’ own unique creative voice through courses that apply theory analysis to game-making practice across a wide range of media. Students are exposed to a wide variety of genres and contexts, as well as different ways of thinking about games content, platforms, and production. BFA in games majors will be based in the College of Arts, Media and Design but will have a minimum of four games courses in which they interact with and collaborate with students in the BS in computer science and game development major.

1. Concept/Expression Outcome: Conceptualize and create expressive and innovative games, playable experiences, and artifacts, developing a personal style via reflective design.
2. Craft Outcome: Hone craft and technical skills in a broad range of mediums, and justify the appropriate usage of techniques in the service of creating artifacts.
3. Research Outcome: Gather, organize, and articulate relevant research to inform design and analysis.
4. Process Outcome: Follow an iterative design process informed by user testing, external and self-critique for producing creative works.
5. History Outcome: Identify, describe, analyze, and critique a broad array of games and playable experiences and artifacts as aesthetic forms across periods, cultures, and media.
6. Values/Context Outcome: Analyze the social, political, and cultural theories embedded in games, playable experiences, and artifacts, and articulate ethical reasoning during design and production.
7. Collaboration Outcome: Plan and manage the organization of people, timelines, tasks, repositories, and finances for multi-person creative projects, and constructively critique others’ work.
8. Entrepreneurship Outcome: Research new markets and audiences, write and orally present proposals and pitches, including rationale to support project development.

View University Course Catalog

Interests of  Games, BFA Students

  • Activist Games
  • Alternate Reality Games
  • Animation
  • Animé
  • Artgames
  • Augmented Reality
  • Board Games
  • creativity
  • engineering
  • Game Criticism
  • Game Research
  • Games
  • health science
  • Imaginary Worlds
  • Immersive Theater/Performance
  • Interaction/Interface Design
  • Live Action Roleplaying
  • Machinima
  • Pervasive Games
  • Serious Games
  • Social Justice Games
  • social media
  • technology
  • Transmedia

Co-op Opportunities

  • SAIC
    Cambridge, MA
  • Zynga
    Cambridge, MA
  • Microsoft Studios
    15010 NE 36th Street Microsoft Campus Building 92 Redmond, WA
View all co-ops for Art + Design

Career Opportunities

  • Multidisciplinary Skills
    • Teamwork/Collaboration
    • Writing
    • Presenting Ideas
    • Self-motivation
    • Autodidact
    • self-directed
    • learning
    • Communication
  • Careers of Tomorrow
    • Game Designer
    • Game Artist/Animator/Modeler
    • Project Manager
    • Producer
    • Level Designer
    • Game Writer
    • Game Sound/Audio Designer
    • Game Composer
    • Playtester
    • Interaction/Usability Designer
    • Web Designer

Program Coordinators:

Brandon Sichling

Assistant Teaching Professor

[email protected]

Department Chair:

Jason Donati

Full Teaching Professor, Interim Department Chair

[email protected]


Nhora Delgado

Administrative Assistant

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Zohreh Firouzabadian

Academic Manager

[email protected]

Academic Advisors:

Greg Zuch

Academic Advisor

[email protected]

Jocelyn Faber

Academic Advisor

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Co-op Advisors:

Kellianne Murphy

Senior Faculty Member

[email protected]

Michelle Hagopian

Associate Co-op Coordinator

[email protected]

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