The Master of Science in Extended Realities is a STEM-designated program that responds to explosive growth in XR technologies through a flexible curriculum tailored to individual career goals. As one of the first universities to offer a dedicated master’s program in XR, Northeastern is uniquely positioned to lead in this space. Our program is designed to help students explore how immersive technologies can solve global challenges and contribute to a healthier, safer and more sustainable future.
XR students utilize cutting-edge immersive lab spaces including the Immersive Media Labs and Experiential Technologies Lab. Through Northeastern’s signature co-op program, students can also gain valuable industry experience while building their portfolios and professional networks, preparing them to make meaningful contributions to the field from day one.
The Extended Realities program is enhanced with a first-ever multi-college partnership that connects the College of Arts, Media and Design, Khoury College of Computer Sciences, Bouvé College of Health Sciences, College of Engineering, College of Social Sciences and Humanities, and the D’Amore-McKim School of Business. Students build expertise through core courses in XR history, design, development and industry practices, along with a specialized concentration. The three CAMD concentration offerings, focusing on Design, Games and Media, consist of 34 to 35 credit hours completed over two years of study.
MS in Extended Realities in Oakland
The MS in Extended Realities (XR + Games concentration) is also available at Northeastern University in Oakland.
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Program Objectives
Students in the MS in Extended Realities program will gain a deep understanding of the interdisciplinary skills, theories, technologies, and processes needed to craft impactful XR experiences.
Students will:
- Develop an in-depth understanding of the theory and history of XR experiences.
- Learn current state-of-the-art XR technologies, including hardware and software used for augmented, virtual, and mixed reality.
- Participate in meaningful critique of XR experiences and show mastery over nomenclature and vocabulary.
- Create narrative experiences that leverage the advantages of XR to make an impact on the audience.
- Move ideas into action through the practice of ideating and rapid prototyping XR experiences.
Degree
Master of Science
Credits
34-35
Duration
2 Years
Location
Boston
Format
In-person
Type
STEM-designated