
Students in Bolor Amgalan’s Fabric Sensors class study the intersection of fashion and technology.

Due to inclement weather, all classes at Northeastern University are canceled for today, Tuesday, February 28, 2023. Click here for additional information. Test
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Students in Bolor Amgalan’s Fabric Sensors class study the intersection of fashion and technology.
Students try different techniques in Todd Linkner’s Paper Folding class.
Students explore shapes and colors in Jamal Thorne’s Painting Studio class.
Students in Bolor Amgalan’s Fabric Sensors class study the intersection of fashion and technology.
Students in Bolor Amgalan’s Fabric Sensors class study the intersection of fashion and technology.
Students develop new projects in Rahul Bhargava’s Physical Computing class.
Art + Design
The Swiss Style Reboot exhibition, beginning on June 1st in Boston at Northeastern University’s Gallery 360, presents the graphic design principles developed by the pioneers of Swiss Style.
Art + Design
The Swiss Style Reboot exhibition, beginning on June 1st in Boston at Northeastern University’s Gallery 360, presents the graphic design principles developed by the pioneers of Swiss Style.
Carousel with one slide shown at a time. Use the Previous and Next buttons to navigate.
Art + Design
The Swiss Style Reboot exhibition, beginning on June 1st in Boston at Northeastern University’s Gallery 360, presents the graphic design principles developed by the pioneers of Swiss Style.
Art and Design faculty pursue research and creative practice that advance their disciplines and respond in meaningful ways to critical issues. Through artworks, products, and publications, our faculty explore new ways to make and interpret cultural artifacts, and improve and enhance the human condition.
Information Design and Visualization
Information Design and Visualization focuses on analysis and visual communication of data and information. Built on a core of graphic and interaction design, the practice emphasizes interdisciplinary collaborative work among researchers, professionals, and the communication of complex issues to general public.
Experience Design
Experience Design is a holistic and integrative approach to design that focuses on the quality of the human experience in specific contexts and situations. It employs investigation, analysis, creativity and technology as tools to understand human goals, needs, and desires and to mediate the human experience.
Inquiry-Based Creative Practice
Inquiry-based creative practice combines artistic activity with research to produce works with a distinctive standpoint on technology, society, and the natural world. Using methods drawn from both creative and scholarly disciplines, these artists combine aesthetic, poetic, and narrative elements in their projects. Inquiry-based creative practice often assumes nontraditional forms while remaining deeply engaged with aesthetic traditions, cultural histories, and the social implications of technology.
Game Design
Our faculty focus on the creation and analysis of game experiences. We develop innovative and meaningful games through the exploration of new game mechanics, technology, and application areas. Specifically, we explore the use of games for learning, activism, documentary, history, and behavioral science. We use mixed methods to evaluate player experiences and to study games and game culture at large in order to advance the field of game design.
Research Projects
Erratics, Mira Cantor
Drawings at Kingston Gallery- KingstonGallery.com
Art of the March, Nathan Felde
Archive of physical, and searchable online digital, collection of posters from the Women’s March, Boston, January 21, 2017 – artofthemarch.boston
Art of the March, Nathan Felde
Collecting and Archiving the Complete Oeuvre of Posters by Julus Friedman – https://juliusfriedman.org/product-category/posters/
A People’s Atlas of the Nuclear United States, Sarah Kanouse
A digital public humanities project that documents and interprets the relational geographies of nuclear materials used by the United States military. – https://cssh.northeastern.edu/nulab/a-peoples-atlas-of-the-nuclear-united-states/
The Archive of Service Storytelling, Miso Kim
A design research project studying the factors and patterns related to people’s
experience of dignity and indignity in donation service, using models of storytelling.
Towards an Ethics of Animation, Gloria Sutton
Public research project with artist Anna Craycroft at the New Museum, New York – www.newmuseum.org/calendar/view/1292/toward-an-ethics-of-animation
Exhibit at Gallery 360, Julia Hechtman
With works inspired by the landscape found on these international travels, Ms. Hechtman exhibited her recent video work in Gallery 360’s digital project space.
Out of the Box! Art and Science Walk, Ed Andrews
This exhibition of sculptures and environmental installations offers the viewer an intriguing opportunity to view and interact with the art, while also considering the connection between science and artistic expression. Learn more→
Breath and Matter Poet/Sculptor Collaborations Exhibit, Ed Andrews
Each sculptor and each poet has created a new work in response to his or her partner’s art or writing. The exhibit is about the essence of inspiration, which is mysterious, profound, and intimate. Learn more→
Last Touch at Gallery Naga, Sophia Ainslie
Sophia Ainslie, Art and Fundamentals faculty work will be on display at Gallery NAGA.
Solid-Liquid-Vapor: Making Climate Change Personal in New England Communities, Thomas Starr
Public Art installations
My Electric Genealogy, Sarah Kanouse
Sixty minute multimedia performance that uses the landscape infrastructure of Los Angeles to ask far-reaching questions about intergenerational responsibility in the Anthropocene. – readysubjects.org/portfolio/my-electric-genealogy/
Grassland, Sarah Kanouse
20 minute essay film using live action and collage animation to excavate layers of geology, ecology, practice, and belief that form a northeastern Colorado landscape.
Scholar in Residence, Gloria Sutton
Carpenter Center for Visual Art Harvard University 2017-2018. – carpenter.center
Invasive Species Art Exhibit, Ed Andrews
Thematically, the installation combines the artist’s part-time work as an environmentalist with his trepidation of electronic surveillance and the threat it poses to our civil liberties and freedom. – Read the full story here.
StudyCrafter, Casper Harteveld
StudyCrafter is a playful platform where users can create, play, and share research projects to understand human behavior. – studycrafter.com
Lyssn.io, Tad Hirsch
Affordable, speedy and intelligent psychotherapy assessment.
Lyssn uses machine learning to evaluate psychotherapy sessions and generates performance-based feedback. Multi-year NIH funded research collaboration with UW, USC, and University of Utah; now a startup company. – lyssn.io
Analog Holodeck Project, Celia Pearce
Collaborative project between theatre and games to explore problem of agency in immersive/participatory theatre; with Dani Snyder-Young
Farm & Red Moon, David Tamés
A web-based interactive documentary that investigates the moral quandaries of humane animal slaughter (in collaboration with Dr. Audrey Kali, Professor of Communication, Framingham State University)
Mutazione, Christoffer Holmgård
Adventure game about connecting with the residents of a small community and tending to musical gardens.- mutazionegame.com/
MiniDungeons, Christoffer Holmgård
Experimental game for collecting and simulating human playstyles in video games using procedural personas. Uses personas as critics for procedural level generation.- minidungeons.com/
2017. Waste is Information – Infrastructure Legibility and Governance. Cambridge, Mass.: MIT Press. mitpress.mit.edu/books/waste-information
Welkinship, Nathan Felde
A Practical Framework for Remote Reconnaissance for Design Intervention. – medium.com/swlh/design-systems-8ff4629cb18a
Featured Speaker, Kristian Kloeckl
CAMD Professor Kristian Kloeckl Delivers Keynote Address at International Event Featured on The Future of Cities
Notational Systems for Experience: An Inquiry Database Across Disciplines
Voices of Contemporary Art Journal, Gloria Sutton
Editorial Program Committee member. – journal.voca.network
Editorial Board, Gloria Sutton
Editorial Board member for the International Texts in Critical Media Aesthetics Series published by Bloomsbury Press. – www.bloomsbury.com/uk/series/international-texts-in-critical-media-aesthetics
Media Origins, Celia Pearce
Co-editing MIT book series.
Teaching Video Game Design (and Feminism!) Through Larping, Celia Pearce
Conference presentation and peer review publication; co-authored with Lizzie Stark
IndieCade@10: A Decade of Innovation, Celia Pearce
Book on history of IndieCade independent game festival
Why Comics?: From Underground to Everywhere, Hillary Chute
Elderly Autonomy, Miso Kim
A service design project exploring the home care needs of the elderly in assisted living who are chronically ill, with a focus on their sense of autonomy.
Second Chance, Miso Kim
A service design project for a degree attainment program with a focus on supporting the incarcerated individuals’ sense of dignity and autonomy.
Service Learning Fellowship, 2017-18 (CATLR/S-L), David Tamés
Redesign of ARTD2380 Video Basics to include a Service-Learning Final Project in which students produce a micro-documentary in collaboration with a community partner.
Blast Theory Residency, Celia Pearce
Two month residency with Blast Theory pervasive media studio, Brighton UK. – www.blasttheory.co.uk/person/dr-celia-pearce/
IndieCade Festivals & Showcases, Celia Pearce
Co-organizing and curating international festival of independent games and showcases. – www.indiecade.com